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Rites Of War

Rites of War
Rites of War

Rites of War by C A Mobley 1998Pb
Rites of War by C A Mobley 1998Pb
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Rites of Spring The Great War and the Birth of the Modern Age by Modris
Rites of Spring The Great War and the Birth of the Modern Age by Modris
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Star Wars Dark Horse series Rites of Passage series V 1 4 comics book set HG
Star Wars Dark Horse series Rites of Passage series V 1 4 comics book set HG
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Rites of War A Novel of Crisis and Combat at Sea
Rites of War A Novel of Crisis and Combat at Sea
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Star Wars comics Dark Horse Rites of Passage V 1 4 ser
Star Wars comics Dark Horse Rites of Passage V 1 4 ser
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Rites of Spring The Great War and the Birth of the Mo
Rites of Spring The Great War and the Birth of the Mo
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WarHammer 40K Rites Of War Original SSI PC Game Z
WarHammer 40K Rites Of War Original SSI PC Game Z
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Warhammer 40000 Rites of War PC 1999
Warhammer 40000 Rites of War PC 1999
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Blood Rites Origins and History of the Passions of War
Blood Rites Origins and History of the Passions of War
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Rites of War A Novel of Crisis and Combat at Sea C A Mobley Acceptable Book
Rites of War A Novel of Crisis and Combat at Sea C A Mobley Acceptable Book
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Rites of War A Novel of Crisis and Combat at Sea by C A Mobley 0515122254
Rites of War A Novel of Crisis and Combat at Sea by C A Mobley 0515122254
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Rites of War by C A Mobley 1998 Paperback
Rites of War by C A Mobley 1998 Paperback
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Rites Of Cleansing Torch Of War Ad Honorem 7
Rites Of Cleansing Torch Of War Ad Honorem 7
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RITES OF WAR by CA MOBLEY 1998 Paperback
RITES OF WAR by CA MOBLEY 1998 Paperback
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Rites of War
Serving Niles since 1886
Vincent D. Ivins, 95, of Clay Street in Niles, died at 3 p.m. Sunday, June 19, 2011 at Lakeland Community Hospital in Niles following a brief illness.

Rites of War

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Transforming the Kundalini of the World

Kundalini (Divine Serpent Power) is a subtle power of Savitri which despite being all pervasive does not manifest so that one can worship it. One gross and ordinary use of Savitri Mahashakti is made in the form of heat and light. Its extraordinary usage is in creation of life. The seed principle of Savitri Shakti of the cosmos is present in the human body too. Like the 7 Chakras, 7 Dhatus, 7 Jihvas, 7 Gargs, 7 Bhuvans, 7 Ashwas, 7 Shakti flows is also understood as the 7 coloured 7 horses of the sun. With its aid the world is created, propagated and transformed.

For more scientific e-books visit: http://www.shriramsharma.com/ (GOOGLE PR 4) and http://www.awgp.org/ (Google 4)

According to well known news through the medium of various spiritual practices only a special individual’s Kundalini is awakened and with his will power, vital force can perform such tasks which can never be easily accomplished via bodily power and religious rites. In the human body there are so many infinite seed principles which when evolved can make man extraordinary. They are counted as Sidhas, Supermen, powerhouse of radiance and the very root basis of curse/boons. They perform such gigantic tasks that they can only be executed by a divine human being. Within tasks of creation and destruction he acts in such a way that it can only be called amazing.

All this was regarding individual success. Ordinarily selfishness in man always overflows. He only thinks of his own egoistic glory, merriment, daring and fame. Heaven and salvation too comes under this category. By giving curses/ boons one only augments and satisfies one’s ego. In this manner Kundalini awakening amongst well known experiments comes under the banner of individual advancement only.

A coordinated Kundalini awakening is a high levelled experiment of the soul. Over here the spiritual aspirant’s ego (I) does not remain narrow and limited but becomes all pervasively infinite. Whatever he does or thinks can only lead to world welfare. He also has ripened his attitude of “world is my soul” and “world is my family” and thus will utilize all his desires for world welfare only. He has nothing left with him to call his own. He who has merged duality into Advait (non-duality) has merged the lowly into the high, has converted desires into sensitivity and will think and act for world well being only. He has only one desire and that is to see blooming flowers and luscious fruits of peace and brotherhood in this garden called the world.

Whenever Devarshi Narad approached Lord Vishnu he asked only one question and that was when would worldly trying circumstances turn peaceful? The Rishis desire is “Kama ya dukha taptanam praninam artanashanam”. Austerities of generous hearted saints are only for others’ (world’s) well being. Lowliness is ancient. It is because of the past gloomy era that man has become selfish. It was during these times that the soul spiritual practices and attainments were for satisfying individual selfish desires. Today in the area of Sidhis desires take the form of narrow mind selfishness. But one should never think that it is the be all and end all of life. Maybe as an exception, spirituality and cosmic welfare activities are alive today and even now it gives us a glimpse of its eternal existence.

In the past 3 years while taking note of the present circumstances, all the special spiritual practices executed in Shantikunj, Haridwar (India) can be called activation of national and world Kundalini (Divine Serpent Power). The radiance of fire is greatest near its vicinity. Over and above this greater the distance lesser is its heat experienced. In the same way the re-awakening of the ancient Rishi energy is taking place at Haridwar (India) near the Saptadhara area. Its influence on the nation from the viewpoint of proximity will be seen greatly and rapidly. But as the distance augments so will the influence be perceived slowly but surely. The first rays of sunrise are seen in water. In the beginning its glimpse is first seen on the peaks of mountains and upper branches of trees. Then slowly its light radiates everywhere. It spreads in the entire sky and from mountain peaks it spreads to the flat plains below. In the same way that Kundalini Mahaprajna which has been activated in these 3 years will be first seen in India. And slowly but surely it will later spread in the entire world. The transformation that will take place because of its influence will be seen in various fields in various ways. This is just not a possibility but is a definite fact. In ancient times the awakening of the world’s and country’s Kundalini had been achieved by Vishwamitra. Even at that time there was a total transformation of the universe. All circumstances too had transformed for the better. And henceforth this is exactly what is going to happen. The Ganges water is today being cleaned by the Govt. of India using a lot of money. Even the dirt at the base of the Manasi Ganges of Govardhan is being removed and it is being refilled with new, clean water. In the same way now is the time for us to overcome all undesirable elements in the world so as to thoroughly purify it. Our aim of Kundalini activation is for making the world live an idealistic life and is not limited to just a few individuals. The world needs to be liberated from the shackles of inethics, blind beliefs, blind traditions and undesirable elements.

How will this transformation take place? The answer is that first we shall have to uproot all the dirt of the world. In fact let any discomfort come our way, yet we will march ahead in our endeavour.

Before playing with the baby on her lap a mother has to undergo birth pains while delivering her baby and at that time the blood gets heated. While cleaning a dirty gutter a foul smell spreads in all directions. When a boil is operated upon, poisonous matter is emitted. About Homeopathy medicines it is said that it first induces inner distortions of the disease to come out of the body and then it starts curing the disease from the very roots. Before constructing a building one has to lay a firm foundation base deep down in the ground. Before dyeing cloth into various hues it has first to be cleaned thoroughly. This very activity is seen in the beginning days before the nationwide and worldwide Kundalini is activated. Without uprooting distortions, hatred, materialism, arrogance, vile ethics, bad thoughts one can never establish new thinking. Hence if in the beginning days there is some destruction witnessed, understand that a potter is first wetting the mud, battering it with a stick and with his legs is trampling it. And over and above, it gives the mud a shape of a pot on a rotating wheel. Later he also bakes the pots in hot furnaces. In neo creation of this era this very method is being utilized so as to bring about a worldwide transformation. None should despair when they see destructions and calamities in the world.

Whenever a Vaidyaraj makes priceless medicines he over and above crushing the herbs with a mortar and pestle also heats them in blazing fire. This activity seems as though the herbs are being pounded to pulp yet its results are extremely beneficial. This is the first leg of a bright future. Before a seed becomes a tree it has to rot in the ground, after that it becomes a sapling and then turns into a blooming tree bearing flowers and fruits. By removing past undesirable traditions of today’s world one will have to remould it in such a way that one will get a direct vision of human glory.

Due to the onset of monsoons one sees dirt everywhere. Due to wind and rain hutments are shattered and huge buildings are razed to the ground. But in a very short time dry river beds are filled with rain water. The fields of farmers bloom with greenery everywhere. That time will correspond to the 21st century wherein one will see culture, advancement and glory of the entire world. The last 13 years of the 20th century will be full of strife and calamities. During monsoons, the walls of fields break up and there are flooding of rivers, streams etc. One should understand that the last 13 years of the 20th century were of this sort wherein dark clouds gathered in the sky, where lightning terrorized one and all and undesirable events occurred. But ultimately the dark gloomy clouds only result in good future times. Every dire situation can only give good results later.

Man works in the world. And its reaction has to be faced always. But the divine law is totally different. In it first an atmosphere is created. And thus creatures, individuals and objects are influenced by it. At their own apt time cold, heat, monsoons create their own atmosphere. One can easily see the influence of autumn and spring season. Era transformation too can be understood as a divine activity akin to seasonal changes. Here the invisible subtle atmosphere plays a major role. In it both the inert and conscious principles get affected.

The influence of the awakening of the national and world Kundalini Shakti (Divine Serpent Power) will be seen when it influences inert matter, creatures, men and circumstances. Soil will become more fertile, mineral ores will augment along with the proportion of its excavation. Mineral ores will be much more in weight than what man actually requires. There will never be a lack of crude oil. Chemicals will be available in huge amounts. Human beings will not have to toil hard to grow trees, herbs etc. Due to movements in Mother Nature they will grow on their own. There will be no dearth of waterways. The herbs of forests like ancient time will again be so priceless that it will help in cures of various illnesses. Useful creatures will be on the rise and will live for a long while. Those creatures that are dangerous will not proliferate greatly and they will barely be able to save their lives. Minerals will augment in water and thus will overcome pollution. Dirt will decrease and purity will be on the rise. Natural calamities will be very rare. Due to Mother Nature becoming conducive, natural calamities like floods, famines, cyclones, typhoons etc will decrease.

Of course, man’s form will remain the same as is seen today. Yet in the 21st century his inner personality at the level of the soul and psyche will be greatly transformed. Everyone will detest vile habits and the layman will never get influenced by it. They will never side with looting, crime, illegal activities, smuggling, harshness etc. When in the majority there will be an overflow of pious character, action, good nature and gentlemanliness, vile people will never misbehave and thus will fail to succeed in wicked activities. Mosquitos, flies proliferate in dirt and muck. Illegal activities and crime rates increase only when they are not firmly obstructed. When at every step it will face obstructions, objections, opposition etc., how can it ever succeed? When gentlemanly behaviour will be on the rise, vile behaviour can never raise its hood nor even dare misbehave.

People will be full of trust, independence and hard work. Hence there is no reason why situations like poverty, lack of materials etc can prevail. If man’s hardworking nature and wisdom augments, why would he face a lack in any field of life? If generosity proliferates, people will take another’s sorrow on their own shoulders and share their joy with others. Thus none will take revenge in anger nor will hurt anyone.

When individual selfishness and harshness proliferate it leads to imperialism, colonialism, oppression, harassment etc. along with other vile activities. As a result wars ensue and infinite people die. In reality individual egoism leads to mass destruction. In war both parties get defeated and they get into such a shattered state that they can only feebly manage to exist. As long as the fury of wars exist till then it seems as though we are invincible. But when the war fury dies down, one realizes that it was nothing but suicide. When discrimination dawns in our minds we realize that difference of opinions could be solved via dialogue or through judicial commissions. Maybe the final result could mean a loss for one party yet it is definitely more beneficial than war trauma. When this realization shall dawn in the psyche of all humans then never will there be small battles or gigantic wars.

There is so much power in human hard work along with wisdom that if it is used for creative purposes, so many material comforts can be produced. With its usage man can attain the bliss, culture and all round beauty of demi-gods. When this earth will abound with individuals treading on the path of ethics, only then will we see glory and comforts akin to heaven.

In the coming days we will definitely see such an atmosphere. Its foundation stone is being laid down by that means which is called awakening of the worldwide Kundalini Shakti (Divine Serpent Power) and in the past 3 years it has been achieved via intense austerities.

At the time of transformation heavenly circumstances will persist like Ram’s rule (or Ram Rajya). It will be very appropriate to call it “Return of the Golden Age i.e. Satyug”.

About the Author

AUTHOR: Shriram Sharma Acharya founder of the International Gayatri Family was a great Yogi seer and incarnation of God who wrote volumes of scientific literature mainly on spiritual subjects for world welfare and peace. For more scientific e-books visit: http://www.shriramsharma.com/ (GOOGLE PR 4) and http://www.awgp.org/ (Google 4) KEYWORDS: Kundalini Yoga Gayatri e-books biography Guru world peace mind psyche god nerve subtle consciousness soul divine trance endocrine glands ESP Chakras plexus meditation concentration intellect prophecy thought thinking Cheiro Nostradamus Aurobindo bliss brain Vedas solar sun energy sacred pure sense organs Prana Avatar Upanishad light cell hypothalamus pituitary transformation futurist prediction serpent power life human ethics integrity character vagus Tantra Mooladhar atom neutron proton DESCRIPTION: Free e-books on Future Scientific Religion, Gayatri Science & Kundalini Yoga correlated to Neurosciences-ESP, Endocrinology, Anatomy, Psychology & Sociology for 1) material & spiritual prosperity & 2) uniting the world peacefully as a family. Ours is a strictly non-commercial website which aims at realizing the age old dream of great leaders and thinkers of the world: A beautiful borderless world.


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Norma Carter, author of “Without Warning: Successfully Coping with Sudden Loss” will be the featured speaker at the Dec. 16 bereavement luncheon hosted by the Visiting Nurse Association. Carter will be speaking on coping with the holidays.

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Tribal Wars Acronyms

This is the current list of some of the Tribal Wars Acronyms.  This is updated constantly..

150ms rule:   No 4 attacks from the same village may be sent within a 150 millisecond time frame.

24/7 Account: An account that is played 24 hours a day, 7 days a week. Ordinarily done through multiple players logging into the one account.

7*7: The territory immediately surrounding one's own village. This territory spans 7 tiny squares x 7 tiny squares. 7*7 is the usual map available to non premium players.

15*15: The wider territory surrounding one's own village. This territory spans 15 tiny squares x 15 tiny squares. This is a map option available to premium players.

Abandoneds: Villages that were once owned by players, who have either quit or restarted.

Academy sharing: Nobling villages with academy 3 from a tribe mate, then producing nobles, then giving the villages back.

Academy tribe: A second tribe created by the ‘main' tribe, into which newbs are often convinced to join on the premise they'll be ‘taught' how to play. In reality, these are typically associated with tribes that are more interested in points than troops, and once you reach a certain number of points, you will be allowed access to the main tribe. Generally scorned by the older TW community.Not to be confused with teaching tribes.

Account check: Carried out by tribe leaders periodically, this involves account sitting a player in order to see what their account is like (troop counts, building levels, tech levels, etc). This is a relatively commonplace requirement when applying to tribes.

(Account) Sitting: Allowing another player to take control of your account, through the Settings à Account Sitting process in game. This is most notably done in order to have someone look after your account whilst you're away from TW. Many tribes maintain a rule explicitly stating their members may only be account sat by other tribe members. Aka the bane of many Australian players existences.

Act of war: Anything a player may do that causes an opposing tribe to declare war on the initial player's tribe. Typical ‘acts of war' include (but are not limited to): scouting players from opposing tribes, inviting players from other tribes, and attacking players from other tribes. For lesser Acts of War, see: http://forum.tribalwars.net/showthread.php?t=126340 (humour, newb, humour).

Activity check: Usually done in the form of a post in a tribe's forums, leaders will ask for everyone to ‘sign in' (respond) to their post, in order to make sure everyone is active. Another method is to send a circular mail to all tribe members.

Autofire mouse: Mouse that is used to send fast trains – often argued as cheating.

Backtime: An in-game technique in which Player A works out when Player B's troops will return to Player B's village after an attack. An attack is then arranged to hit Player B's troops the instant they get back into the village. Typically this is conducted between two players – one player attacks, the second dodges, then backtime's the first – although anyone can backtime a player provided they know when X's troops return to the village.

Backup time: This is when the server does the backup and you get massive lags (4:45 server time).

Banned: When a player breaks the rules (typically the ‘no multi accounts' rule) they are banned from the world and unable to play any more. It is against the rules to discuss bans in the public forums. Bans can be appealed by sending in a ticket.

Barb / Barbarian: Non-player villages already established in a world's settings. These are good for farming early on, and many new players choice of a first noble target, as they don't put up a fight.

BB-codes: Codes that help you change the appearance of your text, or insert links, images or quotes into a post.

Bonus villages: Particular to certain world settings, ‘bonuses' are villages with special features, such as extra population, faster production times, more res's produced, greater warehouse capacity, etc. They are part of a world from the beginning, and not owned by any players until they're nobled.

Bookmarking: A farming technique where you copy the "resend same" link from the farm report to your bookmarks. By opening all bookmarks in a folder you can farm a huge number of villages within seconds – legally.

Bot check: A quick check that confirms a player is in fact a mere mortal, by requesting one clicks inside a broken circle. Aka ‘that thing that happens when Jamm tries to time attacks', and ‘zomfg, why now, why?!'

BP (Beginner Protection ): The first few days after a player joins a world, during which no one can attack them. The length of BP time varies from world to world.

Bug: A ‘bug' is another term for a glitch in the tw system.

Cats: Lazy term for catapults.

Cat Waves: As cats are more effective in small numbers it is better to send them in trains/‘waves' than one huge attack. Lots of small cat-attacks sent in succession are known as cat waves.

Claims: Tribes will often have a section in their forums set aside for players to ‘claim' future noble targets, to avoid two or more players trying to take the same village.

Clearing: Describes the act of killing all the troops in an opponents village. I.e. "I just cleared player X, so now would be a good time to noble him."

Cluster (player): A group of villages owned by a player. Its preferable to have a tight cluster (villages close together) in order to make the villages easier to defend when under attack.

Cluster (tribe): A tribe with lots of players in close proximity to one another.

Crippling: This is the catapulting of crucial buildings in an opponent's village, designed to slow down or halt their growth completely. Which buildings will vary depending on the stage of the game, and in-game circumstances.

Coordinates: The location of a village on the map. I.e. 475|724.

Co-Players: Two or more players playing the same account, most often from complimentary time zones, to ensure maximum activity on the account.

Coat of arms (COA): The picture used on a tribe or player's profile. Generally speaking, no ultra-l33t COA is complete without at least some of the

following: blood, darkness, shadows, swords or other weapons of choice, the tribe/player's name.

Coin: A unit which you use to buy noblemen in your academy. Each additional nobleman costs one coin more than the last one. Each coin is bought with a certain amount of resources. Specific to coin-worlds. In a coin world, if your nobleman gets killed while defending or you over noble yourself, you do not need to mint the full number of coins but rather just pay 40K/50K/50K training costs.

(The) Core: The four innermost continents in the map – K44, K45, K54, K55. Generally regarded as prime real estate, unless you miss the opening of the world, in which case ‘waiting for the rim' is a pretty cool fallback position. It should be noted however that as the world grows, the core expands outwards.

Cross defending: When two players put their defence in the other ones village. This means when one is attacked he can just pull his defence back, even if the other player is offline.

Cross Sniping: Two villages do not snipe their own attacks but the attacks of the other one.

Cupping: Nobling yourself in order to raise the loyalty back to 25 after 4 unsuccessful noble hits, or nobling yourself in order to make multiple attackers hit themselves with their nuke/nobles. This strategy is only worthwhile in coin worlds.

D / Def / Defence: Spears, swords, scouts, heavy cavalry and catapults comprise what is referred to as a player's defence, or defence force.

Dodging: An in-game technique in which a player sends all their troops out of the village just before an attack hits, thereby saving their troops.

Duke: Leader of a tribe. Often characterised by in-tribe forum silence, due to the overwhelming amount of mail they have to sort through every time they log in.

Ego: The reason we play TW. The size of one's ego should be directly proportional to one's IG skillz. For reference: Duffbdat. Need I say more?

(Epic) Fail: A phrase used to express extreme disapproval of a post, poor attacks, etc. Commonly used on poor PnP posts.

Fake: In-game technique in which a player sends a ‘fake attack' at another player – often consisting of a single axe or ram. Typically used during war to confuse and fluster enemy targets. Choose thine target wisely – if you're not faking someone who gets worried, you're probably faking someone who's just going to get irritated and make it a personal mission to crush you.Family tribe (lulz):A group of tribes joined together with a traditionally silly name. Widely renowned for having a ‘numbers > skill' policy and poor co-ordination/organisation. No true family tribe is complete without an ascii sword.This applies to 99% of family tribes.

Family tribe (serious):A family tribe is any tribe that has multiple branches, all of which are united as one ‘group', playing together with the same goals – as distinct from allies, who occasionally help each other out when it's mutually beneficial, but quite often have their own agendas. And yes, this includes brother tribes, sister tribes, academies, and so on. Any addition to the main branch.

Farm: Any village a player sends his troops to, to gain resources, is a ‘farm', irrespective of whether the village is actually being played by someone or not.

Farming: The act of sending troops to another village, to gain resources. If this village happens to be played by an active player, irate mail may accompany any resources you take.

Farm shaping. This happens in worlds with growing barbs. As they stop growing at a certain point, catting everything you don't need in your farm ensures the resource pits and warehouse grow to decent levels.

Fast tabbing: Quickly switching or closing tabs on opera using keyboard shortcuts.

Flaming: The art of shooting down another poster's arguments and points in the forums whilst also making fun of them.

Free Trade: Refers to the ability to send resources to players in game, via the market, without needing to make a swap for anything in return.

FTW: For the win. Used to express great approval. Ie. AI's TW dictionary is ftw!

Gang-bang: The act of multiple players attacking the same target. Or on a larger scale, multiple tribes attacking the same tribe. Typically done to high ranking players/tribes, by lesser ranking players/tribes, whose main ambition is to take the #1 spot and, poetically, wait to be gangbanged themselves.

Greys: Grey villages on the map. These include abandoned, barb/barbarian, and bonus villages.

GTFO: Get the f*** out. Most often said disparagingly on the forums, to express dislike towards another poster. (Or in jest, depending on the players.) May or may not get you an infraction or warning depending on the moderator in question, if used in the public forums. (May or may not get me two infractions for posting it in this dictionary. Twice. Cruel, cruel irony.)

Guides: Guides are written by (usually) experienced players, and range from detailing single strategies, to advice on how to approach world settings, etc. New players who dare to suggest they're not interested in reading any guides, and just want someone to ‘tell them how to play' will soon find themselves victim to a cascade of scorn and disapproval from older players.

Hate Mail: Hate mail is usually received after a successful attack on another player. The targeted player will send insults to the attacker, after which one of two things will usually occur. One: the recipient of the hate mail will report the sender for being insulting, and get them banned. Two: the recipient of the hate mail will post the mail in the in tribe, or public forums, and much lolz will ensue. Typical hate mail is identified through poor grammar, poor spelling, swearing, insults regarding one's mother/sister/intelligence/lack of life, and an excess of exclamation marks.

HC: Heavy cavalry.

Hugging: Aka Tribal Hugz, this is when tribes obtain as many alliances and naps as they possibly can, in order to avoid conflict. Can also be used in reference to any nice behaviour on the forums. W34 was especially good for Forum Hugz, early on.

Infraction (forum): A player may receive what is known as an ‘infraction' when they post inappropriately in the forums. This is like a black mark against the player, and in serious enough cases, can result in players being banned from the forums for a time. 4 infractions = instant ban, and most infractions expire after a certain time period, except for serious ones which are permanent.

IG: In Game.

IGM: In Game Message.

IGN: In Game Name.

IRL: In real life.

In Game Staff: A player who has volunteered to help police and "moderate" the game worlds. Typically speaking their dedication and service to the running of the game is undervalued by many players. They do a great job! (… -slips $50 from Godsman into pocket-. Pleasure doin' business with you.)

Inactive: A player who isn't logging into their account often/at all.

Invite: Aka invitation. Tribes send invites to players, and once this is accepted, the player automatically joins the tribe. If you're already in a tribe, you need to leave in order to view your invitations.

K: Shorthand for ‘continent'. Ie. K45.

Kicked: When a player is dismissed from a tribe.

LC: Light cavalry.

Loyalty (tribe): Willingness to stick with your tribe during war.

Loyalty (village): Each village is set at 100% ‘loyalty'. This means it is 100% yours. When you are attacked by another player, with a noble, the ‘loyalty' will lower from anywhere between 20% – 35%. When a village reaches 0% loyalty, the attacker takes control of your village, and you no longer have access to it. This is known as "nobling" someone, any troops that you have outside the village when the loyalty falls below 0 will simply disappear.

MA: Mounted Archer

Merge: When two tribes agree to join forces and create a single tribe. The community response to merges can vary depending on the stage of the game, the reasons for the merge, and the tribes that are merging.

Moderator: A player who has volunteered to help police and "moderate" the game worlds. Typically speaking their dedication and service to the running of the game is undervalued by many players. They do a great job!

Monitor: An early-game technique in which players keep track of the points of surrounding players to gauge their building progress.

Morale: A protection mechanism for smaller players. Players more than 3 times bigger than their target get a handicap that reduces the strength of their attacking troops depending on the relative difference of the size between attacker and defender by up to 30%. Some worlds have time based morale, which adds a deduction of troop strength for attacking players that are new to the world.

Morale sacrifice: Allowing an enemy to noble a village before attacking him (this village may or may not be one of yours), thus getting a better morale when attacking and clearing him. Afterwards you may take both his old village(s) and his new one.

MS: Millisecond.

Multi accounting: A practice typically employed by newer players, where they create multiple accounts for the one world. Usually recognised by being labelled in such a creative fashion as: spartanwarrior1, spartanwarrior2, spartanwarrior3. Against the rules, and ill-advised.

NAP: Non-aggression pact. Made between tribes to signify a state of peace between each other. This generally lasts until one tribe decides they want the villages of the other, which is most often followed by the betrayed tribe posting in outrage on the PF's.

Newb: A new player that shows promise.

N00b: A player that does not show promise. Can be either new or old.

Nobling: The in-game act of taking over someone else's village. See "Loyalty (village)" for more information.

Nuke: A massive force of troops, larger than your average ‘100 axes, 30 LC' attack combo. A nuke is the full space of a level 30 farm used to make offence troops. Used with the sole intention of obliterating an opponent's army. Informing enemy players you have built up several defence nukes is a good way to provide cheap lolz.

O / Off / Offence: Axes, light cavalry, heavy cavalry, rams and catapults comprise what is known as a player's ‘offence force'. These are the units you attack other players villages with.

ODA : Opponents Defeated as Attacker. Refers to a player's ODA ranking, which gives an indication of how many enemy troops a player has destroyed by sending attacks at others.

ODD: Opponents Defeated as Defender. Refers to a player's ODD ranking, which gives an indication of how many enemy troops a player has destroyed by defending against attacks others have sent.

Offence-defence matching: Automated programs that match increasing ODA and ODD (can also include the delay of ODA, when all troops died) to show who has attacked whom.

OP:Original post / Original poster – depending on context.

OT: Off Topic / On Topic – depending on context.

PA: Personal Ally. Typically a good friend up until the moment one PA nobles another.

PA (premium account/points): ‘Premium' is the shorthand reference to a paid account. A premium account comes with additional bonuses, beyond that of the ordinary, unpaid account.

Packages: The system of creating noblemen preferred by many "old school" players. Simply put the cost of a noblemen is "X" number of packages. "X" is determined by the following formula :

X = current number of villages + number of existing noblemen + number of noblement currently in training

Under a package system, a nobleman which dies on offence can be retrained at the source village for a single package. However when a nobleman that gets killed on defence or is lost when a village is over nobled, the full number of packets needs to be paid to get it back. This makes defence far more strategic.

Pally: Lazy term for paladin.

PFs: Public Forums.

PNP: Politics and Propaganda.

Point Disguise: Building/demolishing hiding place levels to make it look like you have been building something else – counter-strategy to monitoring. Also has strategic value in church worlds – can be used to hide the points increase accompanying the construction of a church.

Point Whore: A player who enjoys collecting points, rather than troops. They don't last long.

Post: Anything one writes in the forums, once posted for all to read, is a post.

Premade: A tribe that is made prior to a world opening, typically with players that have some idea of one-another's skills and strengths. Often themed.

Pushing (legal): When a tribe sends a rim-side, or newly restarted, player resource deliveries to boost his rate of growth and dominate his area.

Push Accounts (illegal): When a player makes multiple accounts to send troop support or resources to his original account to try and gain an unfair advantage.

Quarantine: Deleted mails are shown as read, so you need to store unread mails in order to appear offline. These mails are ‘quarantined'.

QFT: Quoted for truth.

Quick Bar: This is a tool bar only available on premium accounts. It is the bar below the main options, which allows you to shortcut to a particular building. The quick bar can be edited as you want and used to add legal scripts to help play more easily.

Ranking: Determined by the number of points a player has in any given area. Each player has an overall point ranking, a K player ranking, an ODA ranking, an ODD ranking, and a combined ODD/ODA ranking. Opinions differ wildly on which ranking is the best to rise to the top in, and at what stages of the game it's most impressive to be highly ranked in a given area.

Rax: Lazy term for Barracks.

Recruitment (as a summary of barrack, stable and workshop) building

Refugee: A player that is under attack, and looking for a tribe to join, in order to get protection from them. The general rule is to dismiss players if they're found to be refugees, and leave them to the attacker.

Report Deleting: Reports and mails not stored in self created folders or the archive are deleted, and the resend link expires too.

Res's: Resources. I.e. wood, clay, iron.

Restart: When a player chooses to give up his current location, and start over. Typically done for one of two reasons. One – after joining a world, and surveying the map, a player may restart if dissatisfied with his location. Two – when getting pwned, a player may restart rather than spend any more time on a lost cause. Often when players are getting thrashed in a war, they will restart just before being nobled, so as to ruin the conquering tribe's statistics. Restarting is only possible when in possession of a single village.

Restart mail: Aka hilarious. Mail sent out by Player A to everyone in his 7*7, or 9*9, or etc., to try and convince players it would be in their better interests to restart before they get pwned by his spear army.

Restarting in tribe territory: After being nobled, a player may be given the option of restarting in the middle of their current tribe (world specific).

Re-take: Presuming one's village is going to be nobled, this involves timing an offence with a noble to hit after the last enemy noble, thus killing the enemy nuke that stays in the village, and re-claiming the village.

Retiring: The classier version of quitting.

(The) Rim: The outer K's on the map. The rim is always expanding.

Rim tribe: Any tribe that forms on the rim.

Rimming: The act of nobling all of a player's villages, and sending him to the rim of the world. A term that is slowly becoming obsolete as players in current/future worlds will be able to restart within their tribe territory when nobled.

RL: Real Life. If you play TW to any great degree, RL will become a distant memory. Something spoken about in a detached, clinical way, with no real understanding of what it actually involves anymore.

RL Excuse: An excuse given about RL, in order to leave the game, traditionally given just after one is pwned by another player. Excuses may include, but are not limited to: I don't have time for this right now, a long-lost relative has just reappeared in the Bahamas with a small fortune, the dog ate the internet, and I got an upgrade to web 2.0 and apparently TW isn't compatible.

Rollback: This is when a world gets set back to an earlier point in time. Typically when the last backup occurred.

Rush / Rushing: The process by which a player focuses on achieving a set goal, to the (relative) neglect of all else. LC rushing, HQ rushing, and noble rushing are the usual suspects.

Scripts: Scripts are java based codes that help you make your gameplay easier.   

 

Service Request. Through this, players can ask for help on matters such as bugs, in-game problems, premium accounts, etc. Before sending in a service request, it is advisable to read through the q&a's already listed, to see if your question is already answered.

Shared Forums: Used when two or more tribes create a section in their in-tribe forums where members from multiple tribes can communicate.

Sims / Sim City: Derogatory term, used in connection with players who are more interested in building up their villages than getting involved with the war aspect of TW. Often noted for only nobling low-point villages or barbarian/bonus villages, and in turn needing to build them up from scratch.

Sleep: A foreign concept to any long-term TW player. If you're new and reading this, please contact Agent Incognito immediately with an updated definition.

Sniping 1: To time support / recall defence in such a manner as to split an attackers noble train and thus prevent him from conquering your village in one stroke. This is a favoured defence tactic by experienced players when defence needs to be conserved.

Sniping 2: To noble a village that another player cleared before he/she can noble it. This is considered a low trick.

Solo player: A player who chooses to play alone, without joining a tribe. Usually a technique adopted at the start of the world, whilst tribes are formed, disbanded, merged, destroyed, etc. This allows a player to establish their presence in their own territory without worrying about tribe mates, as well as giving the opportunity to observe which tribe(s) might be worth approaching for an invite.

Spam (PFs): Irrelevant rubbish that completely drags a thread/conversation off topic.

Spam (in-tribe): A section in the tribe forums where people may talk about whatever comes to mind, play games, etc. Aka "If that counting game keeps getting put into forums of tribes I join, I will have to noble my entire tribe just to shut them up."

Spear wars: Typically used in a scornful manner, when referring to tribes/players that declare ‘war', or fight one-another, so early on that the only troops anyone is likely to have are spears, and possibly a token sword or two.

Spiking: Used in the early stages of the game, this technique involves players sending a limited number of swords (ideally) and/or their paladin to support grey villages. This causes other players in the area to lose their troops when they attempt to farm the village. A questionable technique with as many pros as cons.

Split second: The ms shown in the detailed attack screen.

Spread Out: Used in reference to the locations of tribe members. I.e "That tribe is so spread out they'll never be able to coordinate effectively."

Spy: A player who joins a tribe solely to feed information to another tribe. Used most often in war times. As a general rule, it's best not to leave one's public forum signature as advertising one's original tribe, when spying.

ST: Server time.

STFU: Shut the f*** up. May or may not get you an infraction or warning depending on the moderator in question, if used in the public forums.

STW: Speed Tribal Wars.

Stack: A technique that involves the members of a tribe all sending support to a particular player, thus ensuring he is ‘stacked' against an incoming attack. Also used as pre-war preparation, for players on the front line.

Stats: Lazy term for statistics.

Suicide Troops: A technique that involves sending all of one's troops at an enemy target that will quite likely wipe the attack out. Suiciding troops is commonly done for one of two reasons. One: a player is quitting/restarting, and chooses to suicide their troops on an enemy target first. Two: a player may choose to suicide his own troops ahead of a tribe mate's nobling attacks on a common enemy, ensuring successful nobling.

Support: Any defence troops player A sends to player B to help against an incoming attack are then known as ‘support'. Very important one doesn't confuse the ‘attack' and ‘support' buttons when sending support.

Target blocking: NAPing with a tribe and then taking all good targets in a specific area, in order to create a wall, which can only be crossed with long range noblings, thereby keeping them out of "your" territory.

TBH: To be honest.

Teaching Tribe: Few and far between, a true teaching tribe is essentially a tribe established by experienced players, with the intention of bringing newer players in and teaching them the ropes of TW. Not to be confused with ‘academy tribes'.

Tech (technology) / Research: Particular to certain world settings, in which troops can be upgraded to stronger levels. Each upgrade is referred to as a ‘tech' or ‘research' upgrade.

Thread: A thread is created within a forum. When a player makes an initial post, they start a ‘thread'. Anyone who responds to this post, contributes to the thread.

Ticket: A ticket is a question or request to In Game Staff. It can be a question on game play, a report of breach of rules or an appeal for an account ban.

Time in: In-game technique in which attacks are sent to ‘time in' with other attacks already in progress.

Train: A series of attacks sent in quick succession, most usually including nobles, (referred to as ‘noble trains').

Tribe hopping: The act of switching excessively from one tribe to another. Tribe hoppers tend to get themselves a bad reputation, as the better tribes don't have an interest in bringing in a player who's just as likely to leave a week later. Tribe hoppers often switch tribes to avoid war.

Trip wire: A system by which players in a tribe send troops as support to one-another, in order to be alerted should a tribe mate be attacked. As a rough guide, 10 scouts are advisable for this purpose.

Troll: Used to refer to players who spend their time posting irrelevant, controversial, or simply off-topic posts in the forums. Usually in an attempt to incite argument and flaming.

Turtle: A player who builds masses of defence troops, but very limited/no offence force. (See Last Apparatus for a definitive guide to turtling. He's got it perfected.)

TW:  http://www.tribalwars.net

TWS:  http://www.tribalwarsscripts.com/

"W": Short for world. I.e. AI sadly quit w33 and w34.

Warning call: An internet site that monitors the world data and sends a warning call to your tribe mates if the points in one of your villages go down or if a nearby enemy village looses points or goes inactive – automated external messages are possible, but not allowed any more. Messages to an external forum or to your phone are still allowed.

White wall: Stacking a village with scouts so as to prevent attackers from getting info on the level of defence.

 

About the Author

This is brought to you by http://www.tribalwarsscripts.com/ !!  Visit the site for a update on this.  We update it constantly..

You can visit my other site as well..  http://www.letterstoprison.com/


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...

What is a trading system?

The purpose of this article is to give such information as clearly as possible. First, let's go through some background to help you understand what a system is outside the context of the negotiation. You will learn how different people relating with the systems according to how they relate to money. The second part of this article will focus on clearly defining what a trading system. The third part of This article will focus on the broader view of its commercial plant system. Finally, we will focus on some of the key elements in developing the system.

Business Systems

In the book by Robert Kiyosaki Cash Flow Quadrant, distinguishes two types of people working for the money and two types of people who have money work for them. In each case, one of the main distinguishing features is how to deal with the systems.

First, let's look at the idea of business systems. McDonald's, as a great franchise, is basically a large set of systems that purchase. In fact, a person who buys a McDonald's franchise should go to Hamburger University for about six months (I think it is the length of it) for operating systems of the franchise. There are systems for the delivery of food, food preparation, greeting customers, serving them in a minute, cleaning, etc. and all these systems can be performed by a manager who has a college degree and employees who may be even high school dropouts. In other words, a system is something that can be repeat simple enough to be executed by a 16-year-old can not be that bright, and works quite well for many people keep returning as clients.

Now, knowing that the definition of a system, we'll see how people in the four quadrants of cash flows related to systems.

Employees: Employees are motivated primarily by security. They have a job and they do their job to get money. Employees basically run the systems. They do not necessarily know they are running a system, but it does. For example, a McDonald's employee will greet customers and take your order. This employee is basically running the "client greeting" system.

Most employees do not understand the systems. Instead, I only know what their job. And this is typical of employees who become employees working traders or merchants. Usually questions like "What actions should I buy? "" What is the market going to do? "Or" How I go about doing this? "We see it all the time in question we have. For example, a gentleman just called CNBC, as I write this, and asked the guests, "What direction do you think the market can go with regard to 'war' and how could it benefit? "They are usually questions of employees. And equivalent to saying:" I really do not understand anything, please tell me what to do! "The financial press was developed in response to questions from investors employee / operator.

The self-employed: Self-employed is basically motivated by the control and do well. Note that I have spoken many times about how these motivations are some of the prejudices that the majority of traders, have a need to be right and the need to control the markets. The worker Self is the entire system. They are basically running on a treadmill only they do not know. And the more work the more tired they get.

Like employees, self-employed work for money. However, like a little better because they are responsible. They think they work harder than make more money, and to some extent it does. But mostly, they are working harder tired. However, they continue to plow forward thinking are the only they can do well.

As I said before, the self-employed is basically the system. And very often can not see the system because they are such an important to her. They are trapped in every detail. They also have a strong tendency to want to "complicate" things. They are always looking for perfection and believe that the ideal system must be complex. They are always asking, "What will make my system perfect?"

A lot of people comes in the trade of self-employed mentality of physicians, dentists and other professionals who had their own small business in which they were basically all systems in one. This is all likely to know and approach business the same way. They keep adding complexity "until it works", even though This strategy rarely works. The self-employed person would be likely to have a discretionary system that is constantly changing.

The owner of the Company: The owner of a good business should be able to walk out of the business for a year and return to find working better than before. While this is an ideal type of the declaration, which has some theoretical truth to it. This must happen, because the work of the business owner is the design of a group of systems to manage the business so well that their employees can do the work themselves (or at least one manager in place). In other words, the business owner is a person who designs systems and these systems are usually simple.

The business owner usually does very well in the field of trade, if they come to process the same way I found a company before. And, of course, the business owner usually hires someone to run your business system, with a much lower wage.

When Tom Basso, one who is interviewed in the new market participants, workshops were held with me, he always described himself as a businessman first and a second operator. Part of Tom perspective was to seek the repetitive tasks that a human being in your organization have to repeat again and again. When he realized the same, their work was to develop a program to have to work of human hands. routine computer programs are great examples of simple systems.

The Inverter: last person in the quadrant is the investor. The investor is a person who invests in companies and their most important criterion should be, "What is the rate company performance? "In other words, this person continues to ask:" If I put the money in this investment, the exchange rate I get it? " high yield investments (for example, returns on high equity) are typically good business in which to put their money.

Robert Kiyosaki describes this as the quadrant in which the money is converted into wealth. The rich, according to Kiyosaki, get 70% of its revenue from investments and 30% or less of their income from wages.

Most traders are not investors probably by this definition. To buy cheap and sell high-end commercial, stock. As a result, there something they must do to generate money. Investors, however, are people who often look for places where they can put their money generated rates of return of 25% or more without they do nothing. If you know how to make such statements, then you want to hold on to these investments as long as possible. Many high-tech stocks were showing rates of earnings growth above 25%, and when they did, prices rose dramatically because this is what investors want. The problem with such investment is not guaranteed to continue forever. Many of you have probably discovered that in recent years.

What is a trading system?

What most people think of as a trading system, I would call a negotiation strategy. This consist of eight parts:

  1. filter market

  2. conditions set up

  3. signal input

  4. a stop-loss worst case

  5. the re-entry should

  6. profit taking outputs

  7. an algorithm of position size and

  8. you might need multiple systems for different conditions market.

A filter is a market way of looking at the market to determine if the market is right for your system. For example, We can be calm trending markets, volatile markets trends, markets flat calm, flat and market volatility. And, of course, can trending markets be bullish or bearish. The system can only work well in one market conditions. As a result, you need a filter to determine if the system has a high probability work. If you trade your system or not?

The amount set out the conditions for their selection criteria. For example, if trade stocks, there are 7.000 actions you can choose to invest at any time. As a result, most people use a set of selection criteria to reduce that number up to 50 shares or less. Examples of displays may include William O'Neil CANSLIM criteria2 or display the value of the shares PER good or PEG a good relationship or a basic screen that deal with management and return on assets. It could also have a technical assembly, just before of the input and observation of actions down for seven days.

The input signal would be a unique signal which will be used in actions to respond to the initial screen to determine when it might enter a position, either long or short. There are all kinds of signals could be used for input, but usually involves some kind of movement in the direction that occurs after a particular set-up occurs.

The next component of your trading system is your protective stop. This is the worst loss you want to experience and defined 1R (Or baseline risk) for you. Your stop would be helpful to keep you on the stock for a long time (for example, a 25% drop in the price of action) or something that will leave quickly if the market turns against you (for example, a fall of 25 cents). Protective stops are absolutely essential. The markets are not forever and not go on forever. It is necessary stops to protect yourself. As I said in the trade your way to financial freedom, to enter the market without protective stop is like driving through the city to ignore red lights. You may reach your destination with time, but your chances of safely and successfully do are very scarce.

The fifth component of a trading system is its re-entry strategy. Very often when standing for a position, people will turn around in the direction that favors their former position. When this happens, you could have a perfect opportunity for profits is not covered by its original launch and entry conditions. As a result, it is also necessary to think about re-entry criteria. When might you want return to a closed position out? Under what conditions would this happen and what criteria will enable their return?

The sixth component of a system Trade is your exit strategy. The exit strategy could be very simple. For example, could simply be a 25% final stop in amending the top 75% of the closing price each time an action makes a new high. The stop is always adjusted up, never down.

However, it is possible have many possible outcomes, plus a trailing stop. For example, a high volatility movement (for example, 1.5 times average daily volatility) in against them in a single day is a good start. Crossing a significant moving average (eg, day 50) could be a great start. Technical signals are good outputs (eg, breaking an important trend line.)

The outputs are one of the most critical parts of your system. Is a factor in trade which you have total control. And is that the control outputs or not you make money on the market or have a small amount. You should spend a lot of time and thought in their exit strategies.

The seventh component of your system is the position sizing algorithm. Size of the position is that part of its trade system that controls how much. Determine how many shares of stock to buy. A general recommendation would be to run the constant risk of 1% of its portfolio. Therefore, if you have a portfolio of $ 25,000, you do not want to risk more than $ 250.

Say you want to buy a stock at $ 10. It was decided to maintain a 25% final stop, ie if the stock fell 25% to $ 7.50 which is out of position. Since your stop is the risk of action, there the risk to divide $ 2.50 by $ 250 to determine the number of shares for purchase. From $ 2.50 goes to $ 250 100 times, you buy 100 shares. Note that it purchase of $ 1,000 in shares (100 shares @ $ 10.00 each) or four times the risk of $ 250. This makes sense since he will stop 25% of the purchase price. Therefore, the risk would be 25% of its total investment. To learn more about the position size, I suggest you read review Trade Your Way to Freedom Financial and Management Report my money or my position size reivew DVD.

Finally, depending on the strength of its trading system is, you may have several trading systems of each type of market. At a minimum, you may have a system of trending markets and another system for flat markets.

The trading system of all, your business plan Trading3

Remember I said that what most people consider a trading system is simply a negotiating strategy that should be part of a global business plan. Without the overall business plan, many people still lose money. Consider the global context in which it must be a trading strategy made your business plan. I've written about this subject, therefore the effects of this article, the following is only a brief description.

Here is a summary of what we consider to be essential for a good trading plan:

1) The Executive Summary. This is usually the last part written. Review all material on the plan and presents it in summary form. It should describe in detail the objective plan and then a brief description, without much detail, how the objectives will be achieved.

2) Description. The business description should include the mission of the business, an overview of the company and its history, products and services offered (which is the capital growth and risk control as a trader), operations, operational considerations and the necessary equipment and the location of the site and its organization and management employees (if any). All these issues are self-explanatory, but you should take the time to write as part of his plan.

3) An Overview industry and competition. In the industry overview you need to look at the factors influencing the market. For example, Ed Yardeni in his web site lists the ten main factors influencing the market. These include a globally competitive economy, a revolution in innovation, wireless Internet, low-tech firms that have access to high-tech tools and changing their businesses as a result, the need to outsource to increase productivity, and many other topics. View www.yardeni.com for more information. Also, it is necessary to know who or what your competition. Who are you against trade? What are their beliefs? What advantages do not? What advantages do you not?

4) Auto - Understanding Section: To know your strengths and weaknesses and include in this section. You need to know how to leverage their strengths and avoid (Or exceed) their weaknesses.

5) Your own trading plan. The tactical operations plan should be a part of your trading plan, but I also include: (a) business beliefs that form the basis of his plan, (b) the strategic alliances that may have, and (c) what you plan to do in terms of education and training.

6) Your trading edge: I think your trading plan should also include a list of all trading edge is on the market. When the edges list, you can check them often and be sure to capitalize on them. For example, the edges may include: a) the fact that you do not have to trade, b) their understanding of R-multiples and size of the position (which people a big advantage over those who have no idea about of these concepts), c) ability to read a level II screen for great trades of securities, d) their sources of information, e) ability to plan sufficient advance so you have a game plan every day, f) its ability to track ten tasks negotiation, g) self-knowledge and points strengths and weaknesses. This is just a sample of possible edges that could have on the average trader / investor.

7) Financial Information. This section should include three parts. The first part is your budget. How much money do you have? How much will the negotiation process? The second part will be your cash flow statement. Does your plan makes sense in terms of cash flow? And finally, the third part includes profit and loss statements. If you have no record of trade, it is necessary to make estimates based on historical evidence and marketing of paper.

8) on the worst plans contingency case. The things always happen that have not posed or planned in your trading plan. How will you deal with these elements? What you gonna do if none of these things occur? How will you make decisions when these elements go?

For more information, I Mercado Bulletins domain that is devoted to business planning.

System Development

I'm reviewing an interview I did with LTC Ken Long, a systems expert with the U.S. Army. This is what Ken said about the development of a system:

Define who you are: "Before any design or planning system, you must have a thorough understanding of who you are and what their goals are. Individual investors, private administrators of hedge funds, public funds managers and investment trust managers have different dynamics, timing, and profiles risk. This relates to the design of the system in which the final product must fit the circumstances and dynamics of group or individual. If you jump in the system design without consider these grounds, planted the seeds of future problems. "

Objectives: The design of the trading system, the problem is to define what you want the system to perform. With so many ideas, events, circumstances and adjustments that occur in system development, you have to have very clear goals in mind. If you do not know where you are going, any old road will do. "

"The goals will give the basis for making prioritize decisions and actions. This does not mean that the targets are static. Indeed, can change as you discover the limitations or advantages in unexpected or system as it matures. But before you start you must have an initial set of goals and objectives to guide you. "

Calibration: "After that the system has been implemented and operational part of the system calibration is to verify that the objectives remain suitable to the person or organization that they have become. That is a very interesting part of the system design. I can not tell you how many times I've been part of a design team started with a limited set objectives and discovered in the "Imagineering" phase, adjusting the look we were able to achieve much more for much less. But you have to start somewhere part. If you do not start with the objectives, which are turning the wheels. "

I posed this question to Ken:. "This section is essential How determine if your system is working or not, what are their performance parameters What? are your criteria for knowing that the system is not working? How will make decisions when they meet these criteria? Are you going to scrap everything or simply make adjustments position size? "All these questions are essential to develop and operating a trading system well.

How to make decisions within the system

Here is what Ken said about this crucial issue:

"If don'twork how you make decisions ahead of time, then certainly it will be resolved at the time of the first difficult decision. If decisions on the spot, without guidance, you have two problems: 1) decide what to do and 2) how to do it. And these problems must be addressed under great stress and the limited time. It is best to sort out quietly making decisions for early decision-making mechanism was agreed in advance. "

"In the army without a general plan survives first contact with the enemy, and so our goal in planning is the development of a range of alternatives that can applied to a number of scenarios. Through testing and analysis, we know the strategy works best for a given set of conditions. The development objective of the strategy is to provide the decision maker with a menu of options that are robust enough to cover a wide range of contingencies. "

"In the overall system development time, we seek robust and simple plans that can cover a wide range of conditions. The pre-plan like this, do not try to force the world to fit your plan. If you fall in love with a strategy and emotionally invested in making it work, no matter what the market or the world says, you lose the ability to adapt and learn. "

"A real world example for a system of trade can be a merchant who decides to spend his actual trading results monthly against the system calculates the hope, and to determine the statistical significance of the variation. He may decide that any result greater than one or two standard deviations is a signal to stop the trade and recalibrate the system or confirm the validity of the trade model and its underlying assumptions. If the real hope is about the hope to predict then the trader knows he is on target. In modern manufacturing systems this concept is called "Statistical Process Control."

"This allows the system controller knows when production machines are drifting out of tolerance and diminishing the quality of production to the point where the line is stopped and machines are restructured. "

Ken asked his advice about how to apply taking into account the fact that many systems are automated trading. This is how he responded:

"It's a general problem of the information age, which gives us a wide range of automated systems for decision support that can gather large amounts of data, analyze and process, and we present decision packages for action on the basis of criteria that we specify. I use a lot of them. However, the key to making that work is to ensure that you understand the business model underlying logic of the system. When you do things automatically by the computer, you need to understand what the computer is calculating and filtering. Do not use tools power until you know how they work and have mastered its use in simulations. "

"If you've done all the preparatory work shown in systems design workshop, 4 and has chosen the indicators that provide the right signals for making business decisions, the thing to do is rely on signals to make their decisions. Periodic calibration of the system, however, still need to confirm that you have chosen the right signals and their actions are correct. If you have not done that work, however, may be the case that they simply took the last hot and the indicator being used, regardless how appropriate it might be for the trading system. If it does not work as advertised, is likely to discharge following next hot idea. Then you are not operator system, which only react to advertising. "

About the Author

About the Author: Trading Coach Dr. Van K Tharp, is widely recognized for his best-selling book
Trade Your Way to Financial Freedom
and his classic
Peak Performance Home Study Course
for traders and investors. Visit him at
www.iitm.com
for a FREE trading game or to sign up for his FREE weekly newsletter. You can also get a free mini trader evaluation by going to the website
http://www.tharptradertest.com


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Games Workshop the Empire
Are there any rts games for the wii?

Are there any rts ( real time strategy) games for wii specificaly age of empires , age of mythology, or anything from the games workshop hobby
Yah my pc is shit but how much memory do most of these games

Not really, the closest thing to a RTS would probably be the GameCube game Tales of Symphonia, but it's nothing like Age of Empires...
You should probably stick to your PC for RTSs, ever more powerful consoles can't do them very well.

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Sol Invictus

The use of the phrase
Repouss silver disc of Sol Invictus, Roman, the third century, found in Pessinus (British Museum)
Invictus (Conqueror) was an epithet used for various Roman deities in the Roman Empire. In the Roman calendar of the empire at the beginning they include Jupiter and Mars Invictus Invictus. It was in use from the late Republic and throughout the imperial period to a number of deities, such as Hercules, Apollo and Sylvanus, and therefore a well established when applied to the devotees of Mithras Roman second century onwards. Has a clear association with the solar deities and solar monism and, as such, became the epithet Sol favorite traditional and novel Rome, the Roman cult status Elagabulus short duration, a solar deity who led Emesa official pantheon of Rome under the Emperor of the same name.
The earliest use date of Sol Invictus is in dedication of Rome, AD 158. Another stylistically second century AD, Phalera part of a Roman: "soli undefeated lucis Inventori August (the contrived light, sol invictus augustus). Here "Augustus" is more likely an epithet of the Sun as "August" (to be high, divine or near the deity), although the association of the Sun with the imperial house would have been unmistakable and already established in the iconography and Stoic monism. These are the earliest examples as Sol Invictus authenticated, but in 102 AD a certain Aniceto restored a Temple of the Sun, Hijmans (2009, 486, n. 22) is tempted "Link predilection Aniceto" Sol with its name, the Latinized form of the Greek word meaning Invictus. "
Elagabulus
The first sun god always called the province Invictus Elagabalus Syrian god. According to the Historia Augusta, the teenage heir Severan adopted the name of their deity and brought his cult image of Emesa to Rome. Once installed as emperor, he forgot the traditional deities of Rome and promoted state their own most powerful deity in Rome. This ended with his assassination in 222.
Augusta History refers to the deity as Heliogabalus, also called Jupiter and Sun "(fuit autem vel vel Heliogabali Analogously Iovis Solis).
This has been seen as a failed attempt to impose the Syrian sun god in Rome, but because it is now clear that Roman Sun worship was firmly established in Rome during the Roman era, the Syrian Elagabulus Sol has become no more relevant to our understanding Roman Sun, for example, the Syrian Dolichenus Jupiter is to our understanding of Roman Jupiter.
Sol Invictus
Aureliano
Aureliano in the crown radiata, a silver bronze coin struck at Rome, 274-275
The Roman Aurelian gens associated with the worship of the sun after his victories in the East, the emperor Aureliano a profound reform of the Roman cult of Sol, bringing the god of the sun at one of the main deities of the empire. While formerly a priest of the Sun was simply Priests and tend to belong to lower ranks of Roman society, who were now priests and members of the new college of priests instituted by Aurelian. Each pope Sun was a member of the senatorial elite, which indicates that the priesthood of the Sun was now of great prestige. Almost all of these other priests and senators held, however, and some of these priesthoods others have priority in enrollment in those on the list, suggesting it is considered more prestigious than the priesthood of the Sun also Aureliano built a new temple to the sun, so the total number of temples to the god in Rome (at least) four also instituted the games in honor of the god of the sun, Held every four years from 274 AD onwards.
The confusion surrounding the reforms of Aurelian has been significant, much of it rooted in the erroneous view that it was introducing a new cult, which, as is clear, it was not. The following are the most common errors of the acts attributed to Aurelian and his reforms.
1. Aureliano called their sun god Sol Invictus to distinguish it from earlier Roman god Sol
Actually, Aureliano is twice as likely to call in Sol Oriens coins that is Sol Invictus. Only one of fifteen priests of Sol Invictus added the epithet, and all the others simply call themselves "pontifex Solis."
2. Aurelian built a new temple by a Syrian sun god, not Roman.
There is no credible evidence to support this, and ample evidence to refute it. The "Sun-Syrian hypothesis "Now therefore, rejected by all specialists in this field.
3. Aurelian inaugurated its new temple dedicated to Sol Invictus and held the first games for the Sun on December 25, 274, on the supposed day of winter solstice and day of rebirth of the sun.
This is not just pure conjecture, but it is against the best available evidence. There is no record of the celebration of the Sun on 25 December before the EC 354/362. Hijmans lists the most popular festivals of the Sun on August 8 and / or 9, August 28 and 11 December. There are no sources to indicate on which day Aurelian inaugurated the temple and celebrated the first games for the Sun, but we do know that these games are held every four years from 274 CE onwards. This means that probably took place in 354 CE, a year for maybe a Roman calendar, the 354-Chronography (Or timing of Filocalus), has survived. This calendar shows a festival for the Sun and the Moon on August 28, Ludi Solis (games for the Sun) on October 19-22, and Natalis a Invicti (birth of the invincible) on 25 December. While it is widely assumed that the Invictus December 25 is the Sun, the calendar does not explicitly stated. The only explicit reference to a celebration of the Sun in late December was made by Julian the Apostate in his hymn to King Helios in writing immediately after the early CE 363. Julian explicit difference between the one-day annual celebration of the end of December 362 and the quadrennial games several days of sun, of course, was also concluded in 362, but obviously at a different time. Overall, the evidence Filocalus anthem and Julian Calendar Helios clearly shows according to Hijmans and others, that of ludi oct 19 to 22 solar Games were created by Aurelian. Presumably coincided with the opening of their new temple to the sun
4. After Aureliano, the Sun became the supreme deity of the Roman Empire.
(Hijmans 2009, Chapter 9) raises serious doubts about this assertion.
Constantine
Coin of Emperor Constantine I is Sol Invictus with the legend SOLI UNDEFEATED Comiti around 315.
Reverse same as above but with the emperor Licinio head
Sol Invictus emperors portrayed in their official currency, with a wide variety of legends, few of which contained the epithet Invictus such as the legend SOLI UNDEFEATED Comiti, claiming the Unconquered Sun as a companion to the Emperor, which is frequently used in particular by Constantine. Statuettes of Sol Invictus, carried by bearers, appear in three places in reliefs on the Arch of Constantine. Constantine coins official images of the Sun continues until 325 / 6. A solidus Constantine, and a gold medallion of his reign represented the bust of the emperor in the profile of twins ("Jugate") with the Sol Invictus, Invictus with the legend Constantine
Constantine decreed (March 7, 321) dies Solisay the sun, "Sunday" s Roman day of rest [CJ3.12.2]
On the venerable day the Sun that judges and other persons residing in cities, and that all shops were closed. At home, however engaged in agriculture may freely and lawfully continue their activities because it often happens that one day is not suitable for grain-sowing or vine planting, lest by neglecting the proper moment for such operations the bounty of heaven should be lost.
Constantine's triumphal arch was carefully placed to align with the colossal statue of Sun in the Colosseum, the Sun formed so the dominant backdrop when viewed from the direction of the main approach to the arch.
Sun and other Roman emperors
Berrens deals with the proof coin imperial relationship with the sun cult. Sun is represented sporadically in the imperial coins of the first and second centuries AD, then more often from Septimius Severe forward until the EC 325 / 6. Sol Invictus appeared in legends of the coin of 261 CE, long before the reign of Aurelian.
The connections between the imperial crown and issue sun worship are seeking. Augustus was portrayed posthumously with the corona radiata, and lived emperors from Nero (after 65 CE) to Constantine. Some Modern scholars interpreted the imperial crown radiate as a divine being, solar partnership rather than an obvious symbol of the Sun, Bergmann is called a pseudo-object designed to disguise the divine and solar connotations that otherwise would be politically controversial, but broad agreement that the coin-images showing the imperial crown radiate have a distinct style of the solar corona of rays, to radiate imperial crown is represented as a real object rather than as symbolic light. Hijmans argues that the crown radiate imperial crown represents the honor given to Augustus, perhaps after his death, to commemorate his victory at the Battle of Actium, said that henceforth, the emperors of life is represented by corona radiata, but division of the state were not. To Hijmans this involves radiating crown of life as a link emperors Augustus. His successors inherited automatically (or sometimes purchased) the same offices and honors due to Octavio as "savior of the Republic" through his victory at Actium, mercifully attributed to Apollo-Helios. Crowns awarded to the winners at the Games Actia irradiated.
Sol Invictus and Christianity
See also: The First Christians
There was no a long tradition of a festival for the sun on December 25. Only one source mentions a late Invicti Natalis, the birthday of the unconquered. " in that day. It is true that 25 December was the Roman date of the winter solstice, with the first detectable lengthening daylight hours and in his Hymn to King Helios, which was written in 362, the last pagan emperor, Julian, records for the Sun festival celebrated in late December, but their protestations that this festival was an ancient ring an untruth. [Citation needed] There is no evidence that this festival was held before the fourth half century AD. Whether the festival 'Sol Invictus' "has a strong influence on responsibility for our December date "of Christmas (Catholic Encyclopedia (1908)) or not has been asked by Cardinal Joseph Ratzinger, now Pope Benedict XVI, who challenged this theory by arguing that a December 25 date is determined simply by calculating nine months beyond March 25, regarded as the day of Jesus' conception (the Feast of the Annunciation).
As Christmas coincides with the winter solstice, on 25 March date coincide with the spring equinox, and its themes pagan ritual of fertility and sexual encounters with nature that was later associated with Christianity and Jesus. Other recent Christian commentators agree with Ratzinger that the identification of the birth of Christ before the feast of Sol Invictus, taking into account registration oldest celebration of the birth of Christ Dec. 25 dates to 243 AD. [Citation needed] The question of the historical origins of Christmas, and their relationship the dies natalis Solis Festival Invicti remains unresolved (noting that the Romans also celebrated the end of the year with a festival called Saturnalia, which ended December 23).
Some Christians accept the idea that Sol Invictus may be behind the date of Christmas, with the idea that the early church "baptized" the holiday by giving it new meaning, Christian. In the fifth century, Pope Leo I (the Great) spoke of this in several sermons on the feast of the Nativity. Here is an excerpt of his sermon 26:
But this Christmas is to be adored in heaven and earth is a suggestion of any day over this time, with the early light still shedding its rays on nature, not having our senses the brightness of this wonderful mystery.
However, this sermon was by no so directly related to Sol Invictus.
In his sermon 22, which directly addressed those who attributed the Nativity to Sol Invictus:
Having therefore so confident a hope, dearly beloved, abide firm in the faith in which they are constructed, not very enticing whose tyranny over you Christ has already destroyed, win back some of their ruses, and the sea, including life of the party today for his art deceptive, misleading simpler souls with the pestilential notion of some to whom this day our solemn festival seems to derive his honor, not so much of the Nativity of Christ, they say, since the birth of the new sun. These men's hearts are wrapped in total darkness and have no growing perception of the true light, because they are still attracted to paganism silly mistakes, and he can not lift his eyes from his mind over contemplates what carnal vision, paid divine honor luminaries that minister to the world.
In this sermon, Pope Leo I claim that while the two parties held the same day, which are not related.
Solar symbolism was popular among early Christian writers This is also evident in the prayers and hymns of the Church, as the Eastern Orthodox Troparion of the Nativity:
Your birth, O Christ our God,
born into the world as the light of knowledge;
than through it those who worshiped the stars
were taught by a star to worship Thee, the Sun of Righteousness
and they know you, the dawn from on high.
O Lord, glory to Thee.
Mosaic of Sol (the Sun) in Mausoleum M in the necropolis pre-fourth century in the Basilica of San Pedro. Some have interpreted as representing of Christ.
According to the New Catholic Encyclopedia, 1967, article on Constantine the Great:
"Moreover, the Sol Invictus had been adopted by Christians in a Christian sense, as evidenced in the Christ as Apollo-Helios in a mausoleum (c. 250) discovered beneath St. Peter in the Vatican. "
In fact, "... From the beginning of the 3rd century" Sun of Justice "appears as a title of Christ." Some see it as opposed to Sol Invictus [citation required]. Some see an allusion to Malachi 4:2.
The date for Christmas also have a connection with sun worship. According to the scholiast on the Syriac bishop Jacob Bar-Salibi, writing in the twelfth century:
"It was a custom of the pagans to celebrate on the same 25 December the birthday of the sun, which lit signal lights in celebration. In these solemnities and revelries the Christians also took part. Consequently, when the doctors of the Church perceived that the Christians had an inclination to this festival, met in council and decided that the real Christmas should be solemnized on that day. "
However, this statement is in contradiction with what we know of the early Christians, namely, who were ridiculed, tortured, and cast out of society precisely because they participate operational in the pagan festivals and celebrations. [Citation needed] The early Christians were set directly in opposition to paganism that ruled the day:
"I that Christians worship an invisible God, the pagans were often declared atheists. "
This pagan festival was first documented in only Chronography 354, which also contains the first specific reference to 25 December as the birthday of Christ.
See also
Saturnalia
Victoria on the sun
Black Sun (occult symbol)
Notes
^ G. Halsberghe, The cult of Sol Invictus, Leiden 1972, see also, eg, Allan S. Hoey, "Official policy towards oriental cults in the Roman army" Operations and Development of the American Association of Philology, 70, (1939:456-481) p 479f.
^ See: SE Hijmans, "The sun that rose in the East," Antiek Beschaving Bulletin 75 (1996): 115-150; M. Wallraff, Christus Vero Sun, Muenster 2001, p. Matern, und Helios Sun, Istanbul 2002; Berrens S., und Sonnenkult Kaiseertum, 2004; SE Hijmans, Sol, the sun in the art and religions of Rome, 2009
^ The Roman cult of Sol is continuous and "early history" of the city (by) the institution of Christianity as the exclusive religion of the State Roman. student claims of traditional Roma Sun and Sol Invictus as different deities are refuted in Hijmans (2009, pp Chapter 1) (an adaptation of Hijmans, 1996. Matern 2001, Wallraff 2002 and 2004, all follow Hijmans Berrens rejecting the idea that Sol Invictus was somehow a separate deity, other than solar.
^ Corpus Inscriptionum Latinarum VI, 715: Soli Deo Unbeaten / ex voto suscept / Acceptability Missione / honest numerous ex / r equation (uitum) sing (ularium) August (Usti) P (ublius) / Elio Amandus / d (e) d (icavit) Tertullo Sacerdoti et co (n) s (ulibus) (Publio Elio Amandus dedicated this to the god Sol Invictus, in accordance with the vow he had Indeed, his honorable discharge from the emperor's horse guard, during the consulate and Sacerdos Tertullus), see: J. Campbell, Roman Army, 31 BC-337 AD: a book (1994), p. 43; Halsberghe 1972, p. 45.
^ Guarducci, M., "Augustus Sol Invictus", Rendiconti della Pont. Accademia Romana di Archeologia, 3 º 30/31 series (1957-1959) pp 161ff. An example is presented in Kantorowicz, EH, "Gods in uniform" Proceedings of the American Philosophical Society 105.4 (August 1961: 368 to 393) 383, fig. 34.
^ For "August [us]" as an epithet of the divine, see Hörnum, Nemesis, the Roman state and Games (1993) 36-9. (Online) Augusta is a common epithet Nemesis (51 occurrences according to Hörnum), but Augustus is quite rare for the sun also Hörnum Quote August as an epithet of the Lares from 58 a. C. (Hörnum 1993, 37 n. 23), decades before it was awarded to Octavio.
^ In the sanctuary, (Hijmans 2009, 483 pp at 508 (Chapter 5))
^ Historia Augusta, 1, 5: English translation (Loeb) Thayer and Latin text
^ See in particular Halsberghe 1972.
^ Hijmans 1996, Matern 2001, Wallraff 2002, Berrens 2004, Hijmans (2009)).
^ Richard JC, and Sun culte et les Aurelii. About Paul Fest. p. 22 L., in: Jacques Heurgon Mlanges offerts. L'Italie et la rpublicaine prromaine Rome, Rome, 1976, 915-925.
^ (Hijmans 2009, pp 504-5)
^ For a complete list Sun popes see J. Rupke (Ed.), Fasti sacerdotum (2005), p. 606. Vitrasius Memmius Orfitus lists of his priesthood as a priest of Vesta, one of the faciundis sacris quindecimviri and pontifex del Sol, in that order (Corpus Inscriptionum Latinarum vol. 6, 1739 to 1742). In a list of eight priests, Pope puts Praetextatus Agorius Vettius Solís in third place (CIL, 1779).
^ The other three were in the Circus Maximus, the Quirinal, and in Trastevere. (Hijmans 2009, Chapter 5)
^ Sol Oriens: GBL, "Die Muenzpraegung Aureliano des Kaisers", MIR, 47 (1995), p. accurate numbers will be included soon, Sol Invictus, idem. (
We know the names ^ of fourteen popes: L. Manlio Ovinius Caesonius Rufinianus Baso, Lupus Virius Iunius Gallienus, L. Elio Helvio Dionisio, T. Tiziano Flavio Postumius, L. Rogatus Crepereius, M. Maximum Priscillianus Iunius, Postumianus Iunius, Aureliano Iulius, Cayo Volusianus Ceionius Rufio, Memmius Vitrasius Orfitus (father-in-law Symmachus), Vettius Agorius Praetextatus (one of the main figures of the Renaissance pagan late fourth century), Cayo Vettius Cossinius Rufino and P. Flaviano Clodius. All are listed in Fasti sv Rupke of sacerdotum with references primary sources. Gallienus Iunius only adds the epithet of Sol Invictus
^ Hijmans 1996, Matern 2001, Wallraff 2002, Berrens 2004 (Hijmans 2009)
^ The best summary of this issue is English (Hijmans 2009, pp 585-592), with extensive references to previous literature (mostly in German).
^ The text Complete schedule is available here
^ See the anthem three different sections: near the beginning, in the c. 3 that urges its readers to celebrate the annual festival Sun held in the dominant city in c. 41 which provides a contrast between the quadrennial games Sol (tet? Tp ??????????? A?) Characterizes as relatively new, and this annual festival - the two are clearly not the same, in the c. 42-3, finally, says that this annual festival in honor of the rebirth of the sun is done immediately following the Saturnalia (ending December 23).
Moreover ^ (Hijmans 2009), see (MR Salzman, "New evidence dating calendar of Santa Maria Maggiore in Rome "Annals of the American Association of Philology 111 (1981, pp 215 to 227), p. 221.
^ For a comprehensive analysis of all sun-currency and legends, by the emperor Septimius Severus since Constantine can be found in Berrens 2004.
^ The medal shown in Jocelyn MC Toynbee, Medallions Romano (1944, reprinted 1987), plate xvii, no. 11; the solidus is illustrated in J. Maurice, Numismatique Constantinienne vol. II, p. 236, plate vii, no. 14
Excellent ^ discussion of this decree Wallraff 2002, 96-102.
^ E. Marlowe, Raming the sun. The Arch of Constantine and the Roman cityscape, Art Bulletin 88 (2006) 223-242.
^ S. Berrens, Kaisertum Sonnenkult und von bis zu den Severern Constantine I (193-337 n. Chr.) Stuttgart: Steiner, 2004 (History-Einzelschriften 185).
Berrens ^ 2004, p. precise number to follow. Elagabulus currency non-use of Roman Sol Invictus, or the sun god Heliogabalus Emesa.
^ Bergmann, 1998, 121-123
^ S. Hijmans, etaphor, symbol and reality: the polysemy of the Imperial Crown Radiate, in: CC Mattusch (ed.), common ground. Archeology, art, science and humanities. Proceedings of the XVI International Congress of Classical Archaeology, Boston, 23-26 August 2003, Oxford (2006), 440-443, (Hijmans 2009, pp 80-84, 509-548)
^ Bergmann, 1998, 116-117; Hijmans 2009, 82-83.
^ Hijmans 2009, 509-548. A mosaic floor in the bathrooms of the Porta Marina in Ostia represents a victory radiate crown on a table and as a competitor takes a victory.
^ Calendar of Filocalus dating from 354, see, and note that the calendar does not specify that the Sun is "unbeaten" meant
^ When Julius Caesar introduced the Julian calendar in 45 a. C., December 25 was approximately the date of the solstice. In modern times, the solstice falls December 21 or 22.
^ Wallraff 2001: 174-177. Many previous scholars were so convinced that the winter solstice festival must have been a longstanding view Sun the evidence that there was none. Hoey (1939: 480), for example, writes: "A registration of interest only from the reign of Licinius embodies the recipe official annual celebration of his army of a party of Sol Invictus on December 19. The inscription (Dessau, Inscriptiones Latinae Selectae 8940) actually establishes an annual supply of the Sun on November 18 (Kal die XIV (ENDIS) December (ribus), ie, fourteen days before the Kalends of December).
^ 1908 Encyclopedia Catholic Christmas: Natalis Invicti
^ Cardinal Joseph Ratzinger (Benedict XVI), The Spirit of the Liturgy, trans. John Saward (San Francisco: Ignatius Press, 2000) p. 108, cf. p. 100. He regards the old theories that no longer sustainable. March 25 was also considered to be the day of death of Jesus (though obviously this has to be considered in relation to the dates of Passover in the years that could be relevant), and the day of creation. See also H. Rahner, Griechische Mythen in Christlicher Deutung. Darmstadt, 1957. An English translation is available in Greek Myths and Christian Mystery, trans. Battershaw Brian (New York: Harper Row, 1963).
^ Tighe, William J. Calculation of Christmas 2003
^ Schmidt, Alvin J. (2001), "Under the Influence", HarperCollins, P377-9
^ "Christmas, British Encyclopdia Chicago: Britannica Encyclopdia 2006.
^ New Catholic Encyclopedia, "Christmas"
^ (Cited in Christianity and paganism in the fourth to eighth centuries, Ramsay MacMullen Yale. 1997, p. 155)
^ (Quoted in "The History of Christianity, Volume 1, the early church for the dawn of the Reformation ", HarperCollins Publishers, 1984, p36)
^ The text in Parts 6 and 12, respectively.
Bibliography
Berrens, Stephan (2004) (in German), Sonnenkult Kaisertum Severern und von den bis zu Constantin I. (193 to 337 n. Chr.) Geschichte (Franz Steiner Verlag), History (Wiesbaden, Germany) F. Steiner, ISBN 9783515085755, http://www.worldcat.org/oclc/57010712
Hijmans, S (2003), "Sol Invictus, the winter solstice, and the origins of Christmas "Calgary Mouseion 3.3: 377-398, ISSN 14969343, OCLC 202535001
Hijmans, Steven E (2009) (thesis / dissertation), Sol: the Sun in the art and religions of Rome, ISBN 9036739314, http://dissertations.ub.rug.nl/FILES/faculties/arts/2009/sehijmans/vol1/05_c5.pdf
Matern, Petra (2002) (in German) und Helios Sun: Kulte und Und des griechischen Sonnengottes Ikonographie rmischen, Ege Yaynlar, ISBN 9789758070534, http://www.worldcat.org/oclc/53857589
External Links
Wikimedia Commons multimedia content on Sol Invictus
Encyclopaedia Britannica Online: Sol
Probus and Sol, includes images of coins
The Roman Emperors: Aurelian
Gibbon's Decline and Fall: Triumph of Aurelian
Aurelian Gibbon references Temple of Sol Invictus
Clement A. Miles, Christmas in Ritual and Tradition, Christian and Pagan (1912): Dec. 25 and the Natalis Invicti
Catholic Encyclopedia (1908): Christmas
Ancient sources
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